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Post by alex on May 4, 2010 14:21:08 GMT 9.5
To celebrate the start of the new season each team sent their team captain to the opening ceremony last night, which involved cutting the ribbon on the new local stadium and draining many barrels of mead.
The team captains are unfortunately rather seedy today and are really feeling the effects of the big night out.
Each coach MUST choose one player on the team who will gain the following skills for today only.
Dauntless The player is too drunk to notice that the fuzzy blob opposite him is actually a much stronger player! Player gains the same benefits of dauntless, though in this case it is not bravery but rather "Dutch Courage" Nerves of Steel In the seedy haze of his hangover the player is only able to focus on one thing at a time, and if he is mustering his concentration to catch the ball he just won't notice the surrounding players. Player gains all the benefits of nerves of steel skill. Thick Skull Little injuries really don't hurt as much when intoxicated, this player is able to shrug of a good hit and stay on the field. Player gains benefits of thick skull skill. really stupid Half the time the player really has no idea where he is, and just stands around looking for a bottle of rum to crawl up in. When a team mate gives him some instruction there's a decent chance he'll be able to get the idea. Player gains the drawbacks of the really stupid skill.
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Post by ash on May 4, 2010 14:25:41 GMT 9.5
Gold!
My human teams first night out and one of them is smashed!
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Post by alex on May 5, 2010 10:12:06 GMT 9.5
Week 1 saw 3 games, with some old blood bowl classic teams, Humans, Dwarfs and Dark Elves and also some fun new teams, Vampires and Chaos Pact.
Alas my team captain was feeling the effects of a night on the grog with the other captains and league officials. He was setup deep to field the opening kickoff of the season, only to fail his really stupid roll (for being hungover) and stood around like an idiot, allowing the humans to race down towards the ball. In the second turn I called from the sideline for one my vampires to go get the ball, but he got hungry on the way there, and what did he do? Drank the sweet blood from the boozy team captain and put the hapless bugger in the dead and injured box for the rest of the game. The Vamp got the ball deep, but had no where to go. THe Ogre held the middle of the field with a couple of blitzers as support and the rest of the hummies ganged up on the vamps on the wings, eventually getting one vamp and one thrall out of bounds. Vamps took out two more thralls and by a quarter of the way through the match it was 10 Humans against 3 vamps and one thrall. From here the game proceeded in a very scrappy hard fought affair. A vamp managed to stave off hunger for just long enough to make a lucky break for a TD with the help of a valiant thrall standing between the ball and the opposition. The game went 1-0 to the Vamps, but it was definately a moral victory for the hummies, who dominated the state of play throughout the game. MVP Mordheim Manglers: the Ogre who despite a hefty hangover managed to deny the centre of the field to the opposition for almost an entire game and for blitzing the hell out of any Fangs players who tried to get close enough to shift the balance in the middle. MVP Fangs for the Memories: Vlad the vampire for shaking off the feeling of hunger just long enough to score a TD.
In the second game the Blue Chaos Muffins started their game against Meg's dwarf team in spectacular fashion. The head coach was determined that the key to winning this game was to hoik the goblin over the tough dwarf line. The dwarves ignored the threat of the deep goblin throw and concentrated their effort on deploying an 11 man presence on or near midfield, to devastating effect. Matched up 1 on 1 the dwarves gave a strong acounting for themselves, with many one dice blocks sending Muffins to the ground with a thud. The rather hungover Ogre picked up the gobbo and proceeded to fumble him right back onto the line of scrimmage, among the violent dwarves. In desperation the little gobbo lobbed the ball to a marauder who had slipped his way around the dwarf wall, but the little fellow's arm just wasn't up the job and he only go tthe ball as far as the closest dwarf lineman, the ball got lodged in his beard for an unlikely interception. Luck switched back and forth like that for the first half, and the score was tied up at 1-1 at half time (thanks to a fantastic throw in by an accurate dwarf fan, who got the ball to a lone dwarf runner 3/4 the way up the pitch where no one could reach him!). The Chaos pact got their act together in the second half, realising the trick to winning was not in out muscleing the dwarves in the middle but by slipping around them to score quickly. Content to make marauder jam, the dwarfs largely ignored the ball and got stuck in to the opposition whenever they had the chance. The muffins scored 2-0 in the second half, including a miraculous last minute touchdown by the happy-go-lucky little gobbo, much to the delight of his adoring fans. Muffins MVP: The Minotaur who single handedly ripped apart a solid dwarf cage when all other hope of stopping the touchdown seemed gone. Dwarfs MVP: For being in the right place at the right time the dwarf runner who was the teams lone scorer.
I'll let Darren provide the review of the third game which featured his Dark Ravens team (DE).
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Post by Darren ( aka War-Raven) on May 5, 2010 12:57:22 GMT 9.5
Dark Ravens V's Fangs for the Memories. DR elected to receive and here is the kick, it takes a bounce into the waiting arms of a Riro Ashvine (Lino), the team sets up to sweep right where a hole has been opened up by the Blitzer Tehor Breakmaster. It looks open for the first 2 turns until the Vampires decided to get active blitzing the ball carrier and shaking it loose. Vampires pick the ball up and show the Ravens how the sweep right is suppose to look by taking the ball on turn 2 and walking it in on turn 6. Once again the Ravens over zealous play to the right opened the door for the vampire score, ( oh and some good play from the Vampire coach of course ). On the ensuing kick off, DR short kicked to the right to try and capitalise on the Vampire set up, this was squshed with a riot where the turn counter went back a turn and the ball bounced out of bounds. Touchback. Ravens then give a good account of themselves along the sideline until the ball carrier trips up dodging out of a TZone This is how the first half ended 1 - 0.
Second half started with the Vampires receiving the kick deep in there half. The Ravens proceeded to get down the pitch to put pressure on the Vampire ball carrier where a scrum ensued. A very clued up Tehor Breakmaster decided a trip down to the end zone was required, and this is where he camped himself until the Ravens Xonu Mightywolf with a couple of assists was able to shake the ball from the Vampire arms, it was then up to Tezbi Warpoison who dodge out of 1 TZone to pick up the ball and then pass it down the pitch to the waiting arms of Brekamaster where he deftly caught the ball and strolled the 1 square for the tying touchdown. He has now scored 2 of the 4 Touchdowns the Ravens have scored. He also got the MVP for the 3rd time and is now sitting on 23 Spp's and 3 skills. Vlad the Vampire was voted the MVP for the Vampires.
Score 1 - 1 Kills Vampire 1 - Ravens 0. That Ravens player will now return as a shadow of his former self. BH - Vamps 0 - Ravens 1. Niggling injury for Carekaon Lowfire and will miss next game. Vampires - Note for the next game, FEED before the game as they sent more of there own players off the pitch than the Ravens did.
Note to the Ravens coach - DO NOT FORGET YOU HAVE AN APOTHECARY - HOW MANY TIMES DOES IT TAKE FOR YOU TO REMEMBER
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Post by alex on May 5, 2010 14:18:58 GMT 9.5
great write up, mate. Can't wait for the next installment.
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Post by ash on May 5, 2010 15:48:04 GMT 9.5
These write ups are great guys!
Can not wait for next weeks games writeups.
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