Post by ash on Oct 19, 2010 14:31:04 GMT 9.5
They are drunk, angry and protective of their beer. They blame the Emperor for their drunkenness cause he sent them to defend a Brew-world.
Special rules including:
Everything has Fearless
Squad Sergeants have access to Master Crafted Weapons
Keg-naughts have outflank (they just spend their time wandering aimlessly)
Whenever drop podding or disembarking the squad rolls a dice. On a 1 they do nothing as the chunder all over the place due to the vehicles motion.
They have no fast attack for obvious reasons.
After the game they make their 'lack of a designated driver' roll. On a '1' they all die in a drunken driving mishap and the opponent wins the game regardless of the games outcome!
Proposed rules include giving the devastators relentless but dropping their BS by 1 due to their swaggering nature.
Here's some pics:
The mighty Southwarks arrayed for battle!
Chapter master complete with piss-hammer and Adamantium Blanky.
Keg-naught. Armed with heavy flamer and half ranged Battle Canon.
Death or Glory Specialist Lemon Russki.
Vomiting Devastator
My Orks decided to raid the Southwarks Brewery. It was a defend mission for the Marines and the main brew house and two silos (bastions) were the objectives.
The Orks were doing very well having deployed along the left side of the table negating one of the gun emplacements and the Devastator squad.
We made haste to the lines and cleared that half of the table. All looked good till disaster struck. An outflanking Keg-naught armed with Battle canon and Heavy Flamer went on the attack right in the back of my lines. An absolutely devastating combo of weaponry for taking care of the Orks...
Needless to say that the Orks lost the game when their final man died in turn 8.. yes 8. We played to the death.. no other way was an option; it was beer or die!
Now I have been challenged to make an Ork Beer Tanker for our next battle.
Special rules including:
Everything has Fearless
Squad Sergeants have access to Master Crafted Weapons
Keg-naughts have outflank (they just spend their time wandering aimlessly)
Whenever drop podding or disembarking the squad rolls a dice. On a 1 they do nothing as the chunder all over the place due to the vehicles motion.
They have no fast attack for obvious reasons.
After the game they make their 'lack of a designated driver' roll. On a '1' they all die in a drunken driving mishap and the opponent wins the game regardless of the games outcome!
Proposed rules include giving the devastators relentless but dropping their BS by 1 due to their swaggering nature.
Here's some pics:
The mighty Southwarks arrayed for battle!
Chapter master complete with piss-hammer and Adamantium Blanky.
Keg-naught. Armed with heavy flamer and half ranged Battle Canon.
Death or Glory Specialist Lemon Russki.
Vomiting Devastator
My Orks decided to raid the Southwarks Brewery. It was a defend mission for the Marines and the main brew house and two silos (bastions) were the objectives.
The Orks were doing very well having deployed along the left side of the table negating one of the gun emplacements and the Devastator squad.
We made haste to the lines and cleared that half of the table. All looked good till disaster struck. An outflanking Keg-naught armed with Battle canon and Heavy Flamer went on the attack right in the back of my lines. An absolutely devastating combo of weaponry for taking care of the Orks...
Needless to say that the Orks lost the game when their final man died in turn 8.. yes 8. We played to the death.. no other way was an option; it was beer or die!
Now I have been challenged to make an Ork Beer Tanker for our next battle.