Post by alex on Nov 22, 2010 19:34:18 GMT 9.5
SO now we enter the pre-playoffs bye week.
WHat better time to bring out the dungeon bowl playtest rules?
Bring along a team that meets the current dungeon bowl playtest rules and play a couple of games.
RULES here
Early games 18:30
Late games 20:00
games will be played to a 60 minute time limit.
COme along and try something new
Team Composition
Coaches will have 550,000gp to spend on their teams.
Each team must have a minimum of 6 players and no more than 16.
Team options that are unavailable
1. rerolls (team are unfamiliar with the playing conditions and can’t benefit from teamwork and training if they are in separate rooms of a dungeon)
2. fan factor (there are no fans present at the match, the games are broadcast on Cabalvision.
3. cheerleaders (are redundant due to the lack of fans)
4. apothecaries (are not available, as wizards take control over each player’s health during the games.
Team options that may be purchased
1. bribes * special rules apply
2. 0-2 bloodweiser babes, (each gives a +1 to reserves rolls for knocked out players)
3. 0-2 star players ** special rules apply
*Bribes may be used to pay off a referee to send off a player with a special weapon. Roll a D6, on a 4+ the player is sent off and will not return.
**Star players are trepidatious about playing in a dungeon bowl game. Before setting up roll a D6 for each star player, on a roll of a 4+ the star player may set up as normal on the roll of a 1-3 they must start the game in reserves and may not be set up with the rest of the team. A star player may enter the game using the reserves procedure as for a normal player, however the coach must first roll a D6, on a roll of a 4+ the star player may enter the game as normal, on the roll of a 1-3 the star player may not enter play that turn, nor may any other player. The coach may roll again the following turn.
WHat better time to bring out the dungeon bowl playtest rules?
Bring along a team that meets the current dungeon bowl playtest rules and play a couple of games.
RULES here
Early games 18:30
Late games 20:00
games will be played to a 60 minute time limit.
COme along and try something new
Team Composition
Coaches will have 550,000gp to spend on their teams.
Each team must have a minimum of 6 players and no more than 16.
Team options that are unavailable
1. rerolls (team are unfamiliar with the playing conditions and can’t benefit from teamwork and training if they are in separate rooms of a dungeon)
2. fan factor (there are no fans present at the match, the games are broadcast on Cabalvision.
3. cheerleaders (are redundant due to the lack of fans)
4. apothecaries (are not available, as wizards take control over each player’s health during the games.
Team options that may be purchased
1. bribes * special rules apply
2. 0-2 bloodweiser babes, (each gives a +1 to reserves rolls for knocked out players)
3. 0-2 star players ** special rules apply
*Bribes may be used to pay off a referee to send off a player with a special weapon. Roll a D6, on a 4+ the player is sent off and will not return.
**Star players are trepidatious about playing in a dungeon bowl game. Before setting up roll a D6 for each star player, on a roll of a 4+ the star player may set up as normal on the roll of a 1-3 they must start the game in reserves and may not be set up with the rest of the team. A star player may enter the game using the reserves procedure as for a normal player, however the coach must first roll a D6, on a roll of a 4+ the star player may enter the game as normal, on the roll of a 1-3 the star player may not enter play that turn, nor may any other player. The coach may roll again the following turn.