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Post by alex on Apr 22, 2011 21:30:01 GMT 9.5
Details to follow over the coming days. Your teams for season 4 will not be playing games, instead they will each be attending inhouse training camp, ... Coaches will be able to make bids on free agent list (has been updated) and on other team's players. The games played this week will be dream team format. Use the AROS LRB6 spreadsheet to make any legal team, including unlimited and unrestricted skill increases. Star players as inducements only.
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Post by alex on Apr 25, 2011 14:00:04 GMT 9.5
Training Camp.Each coach can send 4 players through a specific training routine this week. Bring a copy of your roster on wednesday and I'll GM the training results. If you won't be there this week email me your roster or post it here telling me who you want to do what training. The options are - coverage training
- tackling practice
- blocking training
- rushing training
- passing training
- recieving training
- underhanded tactics
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Post by chris on Apr 26, 2011 20:59:03 GMT 9.5
Just so I've got this right for Dream Team If you take the full 16 players each with 6 skills/stat increases you have a total of 96 slots. So if we have 20% doubles skills that's 19 double skills and 9 stat increases (that's assuming that round down ofcourse)
Correct?
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addy
Warrant Officer
Posts: 181
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Post by addy on Apr 26, 2011 21:02:23 GMT 9.5
That's what I was working with.
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Post by alex on Apr 26, 2011 23:23:34 GMT 9.5
I recon in the spirit of the idea, just give any skill increase you want, no restrictions this time around- all part of the fun of playtesting, Brad- what do you think?
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Post by guppyshark on Apr 27, 2011 9:52:08 GMT 9.5
Yeah the percentages thing is too complicated, it needs to be something you can quickly do on the fly without having to break out a calculator!
There will probably be no stat boosts at all in the final version, I feel like Strength and Agility are carefully balanced with an average of 3 and it would be easy to throw them out of whack.
If I set a limit it will probably be something like X number of stat increases with no relationship to the number of players on the roster or number of skills taken. ie 2 per team or something.
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Post by alex on Apr 27, 2011 11:44:29 GMT 9.5
no stat increases this week then, but any skills a player could get on doubles...?
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Post by kanga1869 on Apr 27, 2011 12:11:48 GMT 9.5
If there are no STAT increases. I would support no DOUBLES either. That way the natural talents and Limitations of each team are more presented, rather than everyone fronting 16 BLODGERS.
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addy
Warrant Officer
Posts: 181
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Post by addy on Apr 27, 2011 12:31:58 GMT 9.5
That does seem to make a bit of sense.
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Post by chris on Apr 27, 2011 13:45:53 GMT 9.5
At this rate I'll need to bring my laptop along with me. How far can you limit the skills/stats and still make it a 'Dreamteam'?
If you want to ensure things don't get silly you have to use the team values as they are already balanced (well more balanced) than just 2 skills per player. With spiralling expenses teams are effectively limited to $2,500,000. That should be the limit.
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Post by alex on Apr 27, 2011 13:57:56 GMT 9.5
If there are no STAT increases. I would support no DOUBLES either. That way the natural talents and Limitations of each team are more presented, rather than everyone fronting 16 BLODGERS. but then you won't have a team of STR4 halflings, armour 9 skaven and all sorts of fun options, lol. also some teams would not be as dreamy if they can't get block on doubles for example: flings, big guys. I do like this option, only normal skills but as many as you want, no statups,,, but I think I prefer the exact opposite, anything you want for any player in any quantity (no stats more than 2 above natural level is a rule though). TO make it easier to create your roster by tonight lets make itany skills available on a double can be taken in any number for any player. 4 points of stat ups, but STR and AG count as 2, so for example 2 STR ups or 4 movement ups, or 1 ag and one MA and one AV, or one STR and one AG etc
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Post by alex on Apr 27, 2011 14:01:47 GMT 9.5
REMEMBER TO BRING A COPY OF YOUR AFOUL S4 ROSTER AS WELL AS YOUR DREAM TEAM ROSTER
thanks
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Post by guppyshark on Apr 27, 2011 14:15:44 GMT 9.5
It's obviously too late to make major changes to the format if we're actually going to play it tonight.
Just for future reference though, it's widely accepted that ST and AG boosts are 'undercosted' in terms of the TV hit.
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addy
Warrant Officer
Posts: 181
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Post by addy on Apr 27, 2011 14:43:08 GMT 9.5
Personally I don't see a prob with it being 9 stat increases and 19 doubles. I think it balances out ok. You still have room to make some crazy teams .
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Post by guppyshark on Apr 27, 2011 16:20:15 GMT 9.5
Statistically, assuming a full 16 roster and five skill rolls, should result in the following:
1-2 ST boosts 3-4 AG boosts 5 MV/AV boosts
Which I think I will make the limits, since you will get to choose where they go instead of getting them in stupid places.
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Post by kanga1869 on Apr 27, 2011 16:36:25 GMT 9.5
I will bring a sheet for the ORIGINAL and for the NEW ( listed by Alex ). Happy to play either.
And for the record, Brad's point about AG and ST is very true. So to be fair we should play teams tonight against each other that are using the same ruleset ( i.e. I am bringing both incase I need to play one or the other ).
I will also bring the custom board for such an occasion.
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Post by guppyshark on Apr 27, 2011 17:29:39 GMT 9.5
My dream team Attachments:
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Post by alex on Apr 27, 2011 17:36:19 GMT 9.5
cool, I've knocked up a quick team in case I need to play... Full team with foul appearance...
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Post by alex on Apr 27, 2011 17:37:39 GMT 9.5
Attachments:
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