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Post by ash on Jul 16, 2008 19:02:18 GMT 9.5
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Post by ash on Oct 1, 2008 11:47:06 GMT 9.5
bump
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goonthelord
Warrant Officer
"Cry Havoc and let slip the dogs of war"
Posts: 185
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Post by goonthelord on Oct 13, 2008 10:41:59 GMT 9.5
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Post by ash on Oct 13, 2008 10:44:35 GMT 9.5
Yeah that game is looking awesome too! The video had been around for a while but the developers told everyone to remove it as it was leaked. Good to see it back.
Looks like it will be very action packed. Maybe a new thread is in order just for that game?
Get on it dude!
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Post by calicojack on Nov 7, 2008 0:11:27 GMT 9.5
this looks fun! and im only just learning how to play dark crusade! tyranids could be fun to play, i like the idea of being the hive mind
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Post by deathjestergerman on Nov 30, 2008 21:18:50 GMT 9.5
... confirmed! ... they look absolutely fantastic!
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majordodo
General
You all saw it! That orphanage attacked me first!
Posts: 1,740
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Post by majordodo on Dec 1, 2008 8:54:05 GMT 9.5
lol stuff tyranids. I love playing orks on dark crusade, nothing beats getting bored and killing an eldar base using your entire troop allotment worth of boyz. I still want to know why the f**k the blood ravens get furioso dreadnoughts >_>
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goonthelord
Warrant Officer
"Cry Havoc and let slip the dogs of war"
Posts: 185
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Post by goonthelord on Dec 3, 2008 8:05:03 GMT 9.5
Why wouldnt they get them? You want harley-queens and darkeldar stuff so why cant they have crazy dreads? True answer: BECAUSE ITS IN THE GAME lol.... Do not ask why but do and die
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Post by ash on Dec 8, 2008 11:44:42 GMT 9.5
Some more details that have emerged: The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay): - Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support. - It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same). - Units also use CoH-like unit AI for awareness and pathfinding to find cover and such. - While DoW 2 shares the same (upgraded probably) engine as CoH[ it won't be "CoH in space",/B] while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare. - Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities. - Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known). - Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races. - More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations. - Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course. - You'll fight your way through the campaign with the same squads. - You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't. - The squads are going to be a lot more interesting than before though. - A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder. - There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer. - The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red). - Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research. - Dreadnought can now also trample Orkz. - No sea or air units (though jetpacks are still in of course). - Development team of 55 people has been working on it since September 2006. - Release in early 2009 or later.
Originally Posted by Sturmer: hehe I couldn't resist and bought the dutch gamemagazine.
Haven't read the article, but judging from the, thank god, many screenshots, it looks awesome.
Some quick info:
-Buildings can be occupied (like in coh) -Environment completely destructable ^^ -Vehicles are bigger (there were only a couple of dreadnought shots) -LOTS of blood (i saw the screens and thought LOL) -Over the top finishing animations -when units are in melee, pieces of battle armor can be chopped off in the action
And OMG, the screenshots ! (please don't ask for them. I didn't get to right-click before mods struck) But you will say WOW.
Screenhot Descriptions: Quote: * There's a screen of an Ork Warboss taking on three space marines. The warboss looks really brutal. With his right hand he picks up a space marine and crushes him in the air, with his left arm he's holding a chainsaw i think, and sawing the space marines in two?(pic is rather small so not to clear), a third marine attacks the ork from behind.
* There's a screen from a Commander with a warhammer, charging an Ork Warboss.
* The most brutal pic is that one of a dreadnought that slams his left arm into an ork, and the blood splashes in the air ^^
* After looking real good, i can see the tongue of an orc coming out of its mouth with mucus.
* Another pic is that of a battle between two dreadnoughts and some thirty orks i think (plus behind some cover, a few space marines supporting the dreadnoughts with heavy bolters).
* A space marine with a flamer roasting some orks.
* A rather large battle, involving three predators i guess (wasnt too clear, looked like two of 'em were already destroyed) many orks and some orks were obliterated by an orbital bombardement (that's right ^^).
* A close combat marine (forgot the name, with the jetpacks, yes that one), bursting his jetpacks and flying into the air.
* Two brutal finishing animations pics, but they werent too clear.
* And a pic orks occupying a LARGE building(looked like a cathedral), some marines assaulting it.
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Post by ash on Dec 8, 2008 11:51:00 GMT 9.5
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Post by zkdelta on Feb 1, 2009 22:36:34 GMT 9.5
hey
most awesome looking dawn of war ever cant wait to play it
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goonthelord
Warrant Officer
"Cry Havoc and let slip the dogs of war"
Posts: 185
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Post by goonthelord on Feb 3, 2009 21:41:31 GMT 9.5
Yep looks very nice and thats all it has got going for it as it plays like crap. So thats a no, not wasting my time and money on this copout game and more money for the tabletop version or Space Marine when it comes out.
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Post by Skuller on Feb 7, 2009 6:10:01 GMT 9.5
u no what dow2 needs? nids should have llama's in them and llama's that have boms on them so when they hit a squod they do BOOM and kill it.
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