Post by Doc on Oct 3, 2008 11:35:48 GMT 9.5
Here is a codex ive been writing, what you think, sorts like elysians but better
1st JAEGER AIRBORNE REGIMENT
DROP TROOP ARMY LIST
“We stand alone, this band of brothers”
-Regimental Motto
The Imperial Guard
The Imperial Guard is the largest fighting force in the galaxy, and the largest military force in the history of mankind. It is huge, billions upon billions of men at arms and millions of tanks and artillery guns stand ready to fight for the Emperor. It is the Imperial Guard who bear the brunt of the Imperium’s wars. Wherever there is war, there is the Imperial Guard.
The manpower for such a force is drawn from across the Imperium. They come from primitive feral worlds and hive worlds, from death worlds and savage penal colonies. All must provide recruits for the Imperial Guard. Each planet owes tithes to the Imperium, and part of theses tithes are taken as manpower.
Many units are formed as Infantry regiments with tens of thousands of men. But there are more specialised regiments, such as those recruited from the world of Jaeger. These are the renowned Drop Troops, highly mobile airborne forces, equipped with sophisticated aircraft, weaponry and grave chutes for long rage strikes deep into enemy territory.
Why collect Jaeger Drop Troops?
What is the appeal of the Jaegan Drop Troop army? Well, it can be summed up in two words: air power. If you enjoy the adrenalin rush of fast jets, the Jaegans are for you. You get aircraft, lots of aircraft, and you get high-tech elite soldiers plunging from the sky into to heart of battle.
The armies true advantage lies in its speed, unpredictability and unrivalled ability to attack anywhere on the tabletop, anytime. Using deep-strike and Valkyries, the Jaegans can capture objectives rapidly and by the power of overwhelming force and their close range firepower, often relying on demo-charges and special weapons for tank-busting. Failing this, look to the skies. Vultures, Valkyries and Imperial Navy aircraft pack fearsome amounts of firepower, and swooping over the table they can target just about anything. Tactical flexibility is the Jaegans true advantage over most other forces, and commanders that learn to use that flexibility well will find that there are few situations that the Jaegans can’t handle.
Jaegans are, by their nature, are better suited to some scenarios than others, like raids and breakthroughs (try stopping them in a blitz mission). In pitched battles they will fare worse, although defending in a hold-at-all-costs or in a rearguard mission would make for a game full of character. Certain enemies also pose a serious problem for a mobile light infantry force, Try dropping infantry into the heart of a Tyranid swarm, and not many Jaegans would make it back. But then again, a pair of heavily armed Vultures could inflict terrible casualties on the swarms larger creatures before the troops go into mop up the grunts.
As a Jaegan commander, you will need to thin hard about when and where to attack, just because a Valkyrie arrives from reserve doesn’t mean that it should drop its cargo immediately! Maybe it could perform a few strafing runs first. Valkyries provide a measure of control over the Jaegan force that grav-chutes do not. Grav-chuting is more a hit and miss, and for an entire force it is fraught with danger.
This is a very specialised force, and it is not a forgiving one for inexperienced commanders. Being Drop Troops, the Jaegans lack many of the heavy weapons needed to defeat the enemies heaviest equipment and vehicles. Only being armed with Lasguns and having BS of 3 means they aren’t a force that can afford to sit back and firefight with the enemy either. Jaegan commanders cannot expect to be able to win in straight ‘punch ups’, But rather, they should seek to claim objectives with rapid hard-hitting attacks, and then hold onto them with grim determination whilst targeting selected enemy choke points. Casualties will often be high, but that is the price to pay the regiment pays for their mobility.
Jaegan Drop Troop List
On the following pages you will find an army list that can be used to field the Jaegans in the hell that is the 41st Millennium. This list includes models currently available from Games Workshop and Forge World. This army list provides you wit the information to fight battles using the scenarios in the Warhammer 40,000 rulebook, and also provides you with the ability to field the Jaegans in scenarios of your own devising, or field them in ongoing campaigns.
The heart of this list id the men of the Droop Infantry Company, with Vultures and Valkyries in support along with other elements such Storm troopers and Sentinels. Other support comes from more specialised equipment and the Imperial Navy flying in close support.
Using Force Organisation Charts
The army lists should be used in conjunction with the force organisation chart for the specific scenario. Each chart is split into 5 categories each corresponding to the different sections of the army list, and each category has one or more boxes. Each light tone box indicates that you may make one choice from that section while the dark denotes what must be taken.
Unless a model or vehicle counts as part of a squad or squadron it counts as a single choice from those available to the army.
Using The Army Lists
To make a choice, look at the relevant section and decide which units you want in your army, and which upgrades to give them (if any). Remember that you cannot field models equipped with weapons and war gear that is not sown on the model (WYSIWYG). This includes vehicle upgrades. Once this is done, subtract the points value of the unit from your total points. Continue doing this until all your points are spent.
Some units are restricted in number ie; 0-1 or 0-2. This is the maximum number of that type of unit that the army may include, regardless of points cost. These restrictions have been included in the list to keep it playable and hopefully to encourage players to use a more balanced force.
Army List Entries
Unit Name: The type of unit, which may also show a limitation on the maximum number of choices that can be made for that unit (0-1 for example)
Profile: The characteristics of the unit, this includes the point cost.
Type: The vehicle type, such as tank or skimmer, which often have additional rules associated with them. For details of these rules see the Warhammer 40,000 rulebook.
Crew: Who crews the vehicle. This is usually reflected in the BS of the vehicle.
Weapons: The unit’s standard weapons.
Options: This lists different weapon and equipment options for the unit and the additional points that must be paid to take them. Details of upgrades can be found in the armoury and war gear section.
Special Rules: Any Special rules that apply to the unit.
Jaegan Drop Troops Armoury
A character may carry up to two weapons, but only one may be two handed. Within these limits, a character may add to, or replace his/her weapons with those in the armoury. Each model may take up to 50pts of war gear. A Captain may take up to 100pts of war gear and no item can be taken more than once. All war gear must be represented on the model.
Single Handed Weapons
Bolt pistol………………………..1pt
Close combat weapon…………1pt
Plasma pistol………………...10pts
Power fist*……………………20pts
Power weapon*……………….5pts
Two Handed Weapons
Lasgun + AGL………………...3pts
Bolter…………………………..2pts
Shotgun…………………………1pt
War Gear
Bionics…………………………5pts
Frag grenades…………………1pt
Krak grenades………………...2pts
Holy relic……………………..30pts
(Commissars only, one per army)
Honorifica Imperialis………..25pts
(one per army)
Macharian Cross*…………..20pts
Master-crafted weapon.........15pts
Medallion Crimson…………..15pts
Melta bombs…………………..5pts
Refractor field*………………15pts
Scanner………………………..2pts
Trademark Item*…………….10pts
*Officers and Commissars only
Aircraft Upgrades
Aircraft may be fitted with the following equipment. No duplicates may be chosen for the same vehicle.
Ejector seats
for Marauder / Destroyer…20pts
for all other aircraft………..10pts
Flare or Chaff launcher………5pts
Armoured cockpit……………20pts
Infra-red targeting…………...10pts
Illum flares……………………..3pts
Distinctive paint scheme or Decals………………………..10pts
Vehicle Upgrades
Some Jaegan vehicles can be fitted with the following upgrades. All upgrades must be shown on the vehicle and no item may be
chosen more than once for the
same vehicle.
Armoured compartment 15pts
Camo netting………………1pt
Extra armour……………..5pts
Hunter-killer missile……10pts
Improved comms………20pts
Searchlight......…………….1pt
Smoke launchers………..3pts
HEADQUATERS
1 Company Command Squad or 1 Veteran Command Squad
Company Command Squad……………………………………………………….………………………………..60pts + upgrades
WS BS S T W I A Ld Sv
Heroic Captain 4 4 3 3 3 4 3 9 5+
Captain 4 4 3 3 2 4 3 8 5+
Veteran 3 3 3 3 1 3 2 8 5+
Guardsman 3 3 3 3 1 3 1 7 5+
Number/Squad: The Company Command Squad consists of one captain and four guardsmen, all with grav-chutes. The basic officer cost includes that of the guardsmen.
Weapons: Lasguns. The Officer may replace his Lasgun with a close combat weapon and laspistol at no cost.
Options: Two Guardsmen may form a heavy weapon team armed with the following: heavy bolter at +10pts; missile launcher at +15pts
Any model may be armed with the following: flamer at +6pts; meltagun at +10pts; plasma gun at +10pts; grenade launcher at +8pts, lascutter at +5pts
One model may be given a vox-caster at +5pts. This may be further upgraded to a master vox-caster for an additional +20pts
The entire Command squad may be given frag grenades at an additional +5pts. The entire Command squad may also be given krak grenades for an additional +10pts.
Characters: One guardsman can be upgrade to a veteran sergeant for an additional +6pts. The captain may be upgraded to a heroic captain for +15pts. The heroic captain, captain, and veteran sergeant may choose additional equipment from the armoury.
One guardsman not equipped with a special weapon or vox-caster may be upgraded to a medic at +5pts. The medic is equipped with a medi-pack.
Transport: The Command squad may be mounted in a Valkyrie airborne assault carrier. See the Valkyrie entry for point costs and more details
Special Rules:
Iron Discipline: Jaeger Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Ld characteristic of a captain or heroic senior officer ignores the -1 modifier for morale and pinning test for being under half strength and may regroup even if below half strength.
Deep Strike: Jaeger Droop Troop Infantry without transport may deep strike if the mission permits using their grav-chutes to land on the battlefield.
Leadership: Any Imperial Guard unit within 12” of the officer may use his/her leadership when taking morale and leadership test as long as he/she is not in close combat, falling back, or pinned.
Veteran Command Squad………………………………………………………………………………………………..cost of squad
Pts WS BS S T W I A Ld Sv
Veteran HSC 75 4 4 3 3 3 4 3 9 5+
Veteran Captain 60 4 4 3 3 2 4 3 8 5+
Veteran - 3 3 3 3 1 3 2 8 5+
Number/Squad: The Company Command Squad consists of one captain and four guardsmen, all with grav-chutes. The basic officer cost includes that of the guardsmen.
Weapons: Lasguns. The Officer may replace his lasgun with a close combat weapon and laspistol at no cost.
Options: Two Guardsmen may form a heavy weapon team armed with the following: heavy bolter at +10pts; missile launcher at +15pts
Any model may be armed with the following: flamer at +6pts; meltagun at +10pts; plasma gun at +10pts; grenade launcher at +8pts, lascutter at +5pts
One model may be given a vox-caster at +5pts. This may be further upgraded to a master vox-caster for an additional +20pts
The entire Command squad may be given frag grenades at an additional +5pts. The entire Command squad may also be given krak grenades for an additional +10pts.
Characters: One guardsman not equipped with a special weapon or vox-caster may be upgraded to a medic at +5pts. The medic is equipped with a medi-pack.
Transport: The Command squad may be mounted in a Valkyrie airborne assault carrier. See the Valkyrie entry for point costs and more details
Special Rules: Veterans: If a Veteran Command Squad is chosen as the compulsory HQ unit, then Veteran squads may be taken as troop choices.
Iron Discipline: Jaeger Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Ld characteristic of a captain or heroic senior officer ignores the -1 modifier for morale and pinning test for being under half strength and may regroup even if below half strength.
Deep Strike: Jaeger Droop Troop Infantry without transport may deep strike if the mission permits using their grav-chutes to land on the battlefield.
Leadership: Any Imperial Guard unit within 12” of the officer may use his/her leadership when taking morale and leadership test as long as he/she is not in close combat, falling back, or pinned.
0-2 Fire Support Squads
Fire Support Squad………………………………………………………………………………………………………………….85pts
Number/Squad: 6 guardsmen forming 3 teams of 2 guardsmen
Weapons: Lasguns. Each team has a heavy bolter
0-1 Anti-tank Support Squads
Fire Support Squad……………………………………………………………………………………………………………….100pts
Number/Squad: 6 guardsmen forming 3 teams of 2 guardsmen
Weapons: Lasguns. Each team has a missile launcher
0-1 Mortar Support Squads
Fire Support Squad………………………………………………………………………………………………………………….85pts
Number/Squad: 6 guardsmen forming 3 teams of 2 guardsmen
Weapons: Lasguns. Each team has a mortar
0-2 Special Weapon Squads
Fire Support Squad…………………………………………………………………………………………………….40pts+weapons
Number/Squad: 6 guardsmen
Weapons: Lasguns. Up to 3 guardsmen may replace their Lasgun with one of the following: flamer at +6pts; meltagun at +10pts; grenade launcher at +8pts. Up to one model may be armed with a demo charge at +10pts
0-5 Commissars
Commissar…………………………………………………………………………………………………………………………….40pts
WS BS S T W I A Ld Sv
Heroic Captain 4 4 3 3 2 4 2 10 5+
Number/Squad: 1 Commissar with grav-chute
Weapons: Laspistol and close combat weapon.
Options: Commissars have access to the Jaegan Armoury and may choose officer only items.
Transport: The attached squad is in a Valkyrie airborne assault carrier, the commissar will travel with them
Special Rules:
Advisor: As Per Imperial Guard Codex
Summary Execution: As Per Imperial Guard Codex
ELITES
Sniper Team…………………………………………………………………………………………………………………………..30pts
1st JAEGER AIRBORNE REGIMENT
DROP TROOP ARMY LIST
“We stand alone, this band of brothers”
-Regimental Motto
The Imperial Guard
The Imperial Guard is the largest fighting force in the galaxy, and the largest military force in the history of mankind. It is huge, billions upon billions of men at arms and millions of tanks and artillery guns stand ready to fight for the Emperor. It is the Imperial Guard who bear the brunt of the Imperium’s wars. Wherever there is war, there is the Imperial Guard.
The manpower for such a force is drawn from across the Imperium. They come from primitive feral worlds and hive worlds, from death worlds and savage penal colonies. All must provide recruits for the Imperial Guard. Each planet owes tithes to the Imperium, and part of theses tithes are taken as manpower.
Many units are formed as Infantry regiments with tens of thousands of men. But there are more specialised regiments, such as those recruited from the world of Jaeger. These are the renowned Drop Troops, highly mobile airborne forces, equipped with sophisticated aircraft, weaponry and grave chutes for long rage strikes deep into enemy territory.
Why collect Jaeger Drop Troops?
What is the appeal of the Jaegan Drop Troop army? Well, it can be summed up in two words: air power. If you enjoy the adrenalin rush of fast jets, the Jaegans are for you. You get aircraft, lots of aircraft, and you get high-tech elite soldiers plunging from the sky into to heart of battle.
The armies true advantage lies in its speed, unpredictability and unrivalled ability to attack anywhere on the tabletop, anytime. Using deep-strike and Valkyries, the Jaegans can capture objectives rapidly and by the power of overwhelming force and their close range firepower, often relying on demo-charges and special weapons for tank-busting. Failing this, look to the skies. Vultures, Valkyries and Imperial Navy aircraft pack fearsome amounts of firepower, and swooping over the table they can target just about anything. Tactical flexibility is the Jaegans true advantage over most other forces, and commanders that learn to use that flexibility well will find that there are few situations that the Jaegans can’t handle.
Jaegans are, by their nature, are better suited to some scenarios than others, like raids and breakthroughs (try stopping them in a blitz mission). In pitched battles they will fare worse, although defending in a hold-at-all-costs or in a rearguard mission would make for a game full of character. Certain enemies also pose a serious problem for a mobile light infantry force, Try dropping infantry into the heart of a Tyranid swarm, and not many Jaegans would make it back. But then again, a pair of heavily armed Vultures could inflict terrible casualties on the swarms larger creatures before the troops go into mop up the grunts.
As a Jaegan commander, you will need to thin hard about when and where to attack, just because a Valkyrie arrives from reserve doesn’t mean that it should drop its cargo immediately! Maybe it could perform a few strafing runs first. Valkyries provide a measure of control over the Jaegan force that grav-chutes do not. Grav-chuting is more a hit and miss, and for an entire force it is fraught with danger.
This is a very specialised force, and it is not a forgiving one for inexperienced commanders. Being Drop Troops, the Jaegans lack many of the heavy weapons needed to defeat the enemies heaviest equipment and vehicles. Only being armed with Lasguns and having BS of 3 means they aren’t a force that can afford to sit back and firefight with the enemy either. Jaegan commanders cannot expect to be able to win in straight ‘punch ups’, But rather, they should seek to claim objectives with rapid hard-hitting attacks, and then hold onto them with grim determination whilst targeting selected enemy choke points. Casualties will often be high, but that is the price to pay the regiment pays for their mobility.
Jaegan Drop Troop List
On the following pages you will find an army list that can be used to field the Jaegans in the hell that is the 41st Millennium. This list includes models currently available from Games Workshop and Forge World. This army list provides you wit the information to fight battles using the scenarios in the Warhammer 40,000 rulebook, and also provides you with the ability to field the Jaegans in scenarios of your own devising, or field them in ongoing campaigns.
The heart of this list id the men of the Droop Infantry Company, with Vultures and Valkyries in support along with other elements such Storm troopers and Sentinels. Other support comes from more specialised equipment and the Imperial Navy flying in close support.
Using Force Organisation Charts
The army lists should be used in conjunction with the force organisation chart for the specific scenario. Each chart is split into 5 categories each corresponding to the different sections of the army list, and each category has one or more boxes. Each light tone box indicates that you may make one choice from that section while the dark denotes what must be taken.
Unless a model or vehicle counts as part of a squad or squadron it counts as a single choice from those available to the army.
Using The Army Lists
To make a choice, look at the relevant section and decide which units you want in your army, and which upgrades to give them (if any). Remember that you cannot field models equipped with weapons and war gear that is not sown on the model (WYSIWYG). This includes vehicle upgrades. Once this is done, subtract the points value of the unit from your total points. Continue doing this until all your points are spent.
Some units are restricted in number ie; 0-1 or 0-2. This is the maximum number of that type of unit that the army may include, regardless of points cost. These restrictions have been included in the list to keep it playable and hopefully to encourage players to use a more balanced force.
Army List Entries
Unit Name: The type of unit, which may also show a limitation on the maximum number of choices that can be made for that unit (0-1 for example)
Profile: The characteristics of the unit, this includes the point cost.
Type: The vehicle type, such as tank or skimmer, which often have additional rules associated with them. For details of these rules see the Warhammer 40,000 rulebook.
Crew: Who crews the vehicle. This is usually reflected in the BS of the vehicle.
Weapons: The unit’s standard weapons.
Options: This lists different weapon and equipment options for the unit and the additional points that must be paid to take them. Details of upgrades can be found in the armoury and war gear section.
Special Rules: Any Special rules that apply to the unit.
Jaegan Drop Troops Armoury
A character may carry up to two weapons, but only one may be two handed. Within these limits, a character may add to, or replace his/her weapons with those in the armoury. Each model may take up to 50pts of war gear. A Captain may take up to 100pts of war gear and no item can be taken more than once. All war gear must be represented on the model.
Single Handed Weapons
Bolt pistol………………………..1pt
Close combat weapon…………1pt
Plasma pistol………………...10pts
Power fist*……………………20pts
Power weapon*……………….5pts
Two Handed Weapons
Lasgun + AGL………………...3pts
Bolter…………………………..2pts
Shotgun…………………………1pt
War Gear
Bionics…………………………5pts
Frag grenades…………………1pt
Krak grenades………………...2pts
Holy relic……………………..30pts
(Commissars only, one per army)
Honorifica Imperialis………..25pts
(one per army)
Macharian Cross*…………..20pts
Master-crafted weapon.........15pts
Medallion Crimson…………..15pts
Melta bombs…………………..5pts
Refractor field*………………15pts
Scanner………………………..2pts
Trademark Item*…………….10pts
*Officers and Commissars only
Aircraft Upgrades
Aircraft may be fitted with the following equipment. No duplicates may be chosen for the same vehicle.
Ejector seats
for Marauder / Destroyer…20pts
for all other aircraft………..10pts
Flare or Chaff launcher………5pts
Armoured cockpit……………20pts
Infra-red targeting…………...10pts
Illum flares……………………..3pts
Distinctive paint scheme or Decals………………………..10pts
Vehicle Upgrades
Some Jaegan vehicles can be fitted with the following upgrades. All upgrades must be shown on the vehicle and no item may be
chosen more than once for the
same vehicle.
Armoured compartment 15pts
Camo netting………………1pt
Extra armour……………..5pts
Hunter-killer missile……10pts
Improved comms………20pts
Searchlight......…………….1pt
Smoke launchers………..3pts
HEADQUATERS
1 Company Command Squad or 1 Veteran Command Squad
Company Command Squad……………………………………………………….………………………………..60pts + upgrades
WS BS S T W I A Ld Sv
Heroic Captain 4 4 3 3 3 4 3 9 5+
Captain 4 4 3 3 2 4 3 8 5+
Veteran 3 3 3 3 1 3 2 8 5+
Guardsman 3 3 3 3 1 3 1 7 5+
Number/Squad: The Company Command Squad consists of one captain and four guardsmen, all with grav-chutes. The basic officer cost includes that of the guardsmen.
Weapons: Lasguns. The Officer may replace his Lasgun with a close combat weapon and laspistol at no cost.
Options: Two Guardsmen may form a heavy weapon team armed with the following: heavy bolter at +10pts; missile launcher at +15pts
Any model may be armed with the following: flamer at +6pts; meltagun at +10pts; plasma gun at +10pts; grenade launcher at +8pts, lascutter at +5pts
One model may be given a vox-caster at +5pts. This may be further upgraded to a master vox-caster for an additional +20pts
The entire Command squad may be given frag grenades at an additional +5pts. The entire Command squad may also be given krak grenades for an additional +10pts.
Characters: One guardsman can be upgrade to a veteran sergeant for an additional +6pts. The captain may be upgraded to a heroic captain for +15pts. The heroic captain, captain, and veteran sergeant may choose additional equipment from the armoury.
One guardsman not equipped with a special weapon or vox-caster may be upgraded to a medic at +5pts. The medic is equipped with a medi-pack.
Transport: The Command squad may be mounted in a Valkyrie airborne assault carrier. See the Valkyrie entry for point costs and more details
Special Rules:
Iron Discipline: Jaeger Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Ld characteristic of a captain or heroic senior officer ignores the -1 modifier for morale and pinning test for being under half strength and may regroup even if below half strength.
Deep Strike: Jaeger Droop Troop Infantry without transport may deep strike if the mission permits using their grav-chutes to land on the battlefield.
Leadership: Any Imperial Guard unit within 12” of the officer may use his/her leadership when taking morale and leadership test as long as he/she is not in close combat, falling back, or pinned.
Veteran Command Squad………………………………………………………………………………………………..cost of squad
Pts WS BS S T W I A Ld Sv
Veteran HSC 75 4 4 3 3 3 4 3 9 5+
Veteran Captain 60 4 4 3 3 2 4 3 8 5+
Veteran - 3 3 3 3 1 3 2 8 5+
Number/Squad: The Company Command Squad consists of one captain and four guardsmen, all with grav-chutes. The basic officer cost includes that of the guardsmen.
Weapons: Lasguns. The Officer may replace his lasgun with a close combat weapon and laspistol at no cost.
Options: Two Guardsmen may form a heavy weapon team armed with the following: heavy bolter at +10pts; missile launcher at +15pts
Any model may be armed with the following: flamer at +6pts; meltagun at +10pts; plasma gun at +10pts; grenade launcher at +8pts, lascutter at +5pts
One model may be given a vox-caster at +5pts. This may be further upgraded to a master vox-caster for an additional +20pts
The entire Command squad may be given frag grenades at an additional +5pts. The entire Command squad may also be given krak grenades for an additional +10pts.
Characters: One guardsman not equipped with a special weapon or vox-caster may be upgraded to a medic at +5pts. The medic is equipped with a medi-pack.
Transport: The Command squad may be mounted in a Valkyrie airborne assault carrier. See the Valkyrie entry for point costs and more details
Special Rules: Veterans: If a Veteran Command Squad is chosen as the compulsory HQ unit, then Veteran squads may be taken as troop choices.
Iron Discipline: Jaeger Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Ld characteristic of a captain or heroic senior officer ignores the -1 modifier for morale and pinning test for being under half strength and may regroup even if below half strength.
Deep Strike: Jaeger Droop Troop Infantry without transport may deep strike if the mission permits using their grav-chutes to land on the battlefield.
Leadership: Any Imperial Guard unit within 12” of the officer may use his/her leadership when taking morale and leadership test as long as he/she is not in close combat, falling back, or pinned.
0-2 Fire Support Squads
Fire Support Squad………………………………………………………………………………………………………………….85pts
Number/Squad: 6 guardsmen forming 3 teams of 2 guardsmen
Weapons: Lasguns. Each team has a heavy bolter
0-1 Anti-tank Support Squads
Fire Support Squad……………………………………………………………………………………………………………….100pts
Number/Squad: 6 guardsmen forming 3 teams of 2 guardsmen
Weapons: Lasguns. Each team has a missile launcher
0-1 Mortar Support Squads
Fire Support Squad………………………………………………………………………………………………………………….85pts
Number/Squad: 6 guardsmen forming 3 teams of 2 guardsmen
Weapons: Lasguns. Each team has a mortar
0-2 Special Weapon Squads
Fire Support Squad…………………………………………………………………………………………………….40pts+weapons
Number/Squad: 6 guardsmen
Weapons: Lasguns. Up to 3 guardsmen may replace their Lasgun with one of the following: flamer at +6pts; meltagun at +10pts; grenade launcher at +8pts. Up to one model may be armed with a demo charge at +10pts
0-5 Commissars
Commissar…………………………………………………………………………………………………………………………….40pts
WS BS S T W I A Ld Sv
Heroic Captain 4 4 3 3 2 4 2 10 5+
Number/Squad: 1 Commissar with grav-chute
Weapons: Laspistol and close combat weapon.
Options: Commissars have access to the Jaegan Armoury and may choose officer only items.
Transport: The attached squad is in a Valkyrie airborne assault carrier, the commissar will travel with them
Special Rules:
Advisor: As Per Imperial Guard Codex
Summary Execution: As Per Imperial Guard Codex
ELITES
Sniper Team…………………………………………………………………………………………………………………………..30pts