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Post by battlewearypriest on Jan 10, 2009 3:38:33 GMT 9.5
I'd suggest dropping the commands on your marauders except for the musicians. Reason being, if they're in combat by themselves theyre screwed anyway, and keeping a musician will allow them to rally more easily if you flee from a charging unit to set them up. Banner of Rage is awesome with adding frenzy, you'll just have to make sure your opponents dont lead that unit around the table by taking advantage of it. Edit: Of course, take what I've said with many a grain of salt, I dont win many games, lol. your tactics are there just that the other player has luck on their side or their list is built to annoy the living chico babies out of everyone they play. that is a very small list though and some what close to what i have planned! your heavier unit will have to be baby-sat all the way to their targets but also your softer units will need to get out of the way of any ranged units your opponent may be using. that said it should be fun to play against.
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majordodo
General
You all saw it! That orphanage attacked me first!
Posts: 1,740
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Post by majordodo on Jan 10, 2009 14:01:42 GMT 9.5
that a very small army... i assume the marauders are fast cavalry yea? just to give us the shits? and maybe the hounds? anyway, im hoping a unit of spearme... uh, lizards will survive 5 knights charging. Marauder Horsemen are fast cavalry unless they take sheilds AND light armour. xD And you are aware ofcourse that knights cause fear whether they survive is irelevant, whether they have the balls to stick it out is the main thing
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