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Post by ThePup on Mar 14, 2009 20:56:35 GMT 9.5
I Haven't posted much in the Dirtcheap section for a while because there didn't seem to be a lot of intrest, but since Ash brought up the lack of posts... Two Hour Wargames has had Chain Reaction 2 on the 'Free' list for some time now (And I originally paid for it! Typical...). However, the system has come a long way since then, mechanics have remained the same in principal, but been tweaked and fiddled to improve them with time. So, Chain Reaction 2 has had a facelift to bring it up to speed, and has been rereleased as, wait for it, Chain Reaction 3.0! (Who'd have guessed eh?) The awesome thing? It's still FREE! www.angelfire.com/az3/twohourwargames/CR3.0.htm
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Post by ash on Mar 14, 2009 22:23:57 GMT 9.5
Free! Thats the best 4 letter word in existance!
I checked out Chain Reaction 2 but found it hard to get players for it. Hopefully with CR3 there may be interest?
By the way do THW still do that webmagazine? I have met some cool people online due to that webzine especially the folks at Whatthe?!? miniatures. Rusted Raven started up as a result of the zine and we have a few things in the works. When the sites up and running will link it (will be my signature)...
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Post by ash on Mar 14, 2009 22:27:07 GMT 9.5
I have a question about the printed version:
Does it have color where color is applicable? I will probably buy a copy even if I download it just cause.... Some people think I am a freak cause of this but still its good to get paid for your work.
Anyone up this way interested in trying this out? Woah... thats a lot of things I need to try out now....
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Post by ThePup on Mar 14, 2009 22:31:48 GMT 9.5
I checked out Chain Reaction 2 but found it hard to get players for it. Hopefully with CR3 there may be interest? It's still the reaction system, which means you loose the godlike control of your men - As Ed says, you're Leading men, not Pushing Lead... Some people don't like that loss of control. Tried solo or same side? Same side is a great way to play THW - Means there's no loosers, and new guys don't get turned off by being beaten by old-timers. You talking "In Sight"? That was a Fanzine, rather than a THW run production, It's still in the works, but the guys that run it had Real Life (tm) get in the way - Paid work takes priority to a fanzine apparently :-) Hmmm? Well, C'Mon, teasers about what to expect then!
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Post by ash on Mar 14, 2009 22:39:19 GMT 9.5
I liked the idea of the reaction system. Seems to have a whole 'on the edge of your seat' feel to it as you can not predict exactly what will happen.
How does solo play play? Still get a satisfying game from it? ATZ have a solo feature? Not that it will be hard to find players for a zombie related game... the GF is nuts on that stuff.
Rusted Raven... Teasers... There was the 'Konfidant' comic. That has made progress, scripts rae just about completed but we need a colorist and second artist (stuff like backgrounds etc) there will be a call out for these people soon.
Game wise. There is the 'core system' which is being developed. Its very similar to the project that was being run on this forum but has a few distinct differences. Thats a long term project though.
In the meantime there is a mixed genre quick play game being created. Can not really get into it at this stage as its still 'top secret' but its definately something new and different. And if you like 'paper craft' you are going to love it!
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Post by ThePup on Mar 14, 2009 23:06:14 GMT 9.5
I liked the idea of the reaction system. Seems to have a whole 'on the edge of your seat' feel to it as you can not predict exactly what will happen. Just like the real world! It rewards realworld tactics. It's predictable enough that you can't randomly run headlong into a machinegun pit and expect to knock it out, you need to have a flanking group, or outgun it with a grenade to get them to duck back before you storm it... Solo / same side play just requires a shift in mindset - In most Head to Head type games you're playing to win, to pound your opponent into a mushy red pulp, cackling madly in the process. In solo / same side, you're playing to set up a scenario, and see what happens. The're actually more fun if the're UNbalanced. The PEF system in CR3 and some of the other newer systems means you don't really know what you'll encounter... A quick clearing patrol with a half a section can find you encountering a platoon worth of enemy - suddenly "winning" is simply getting off the gorram board alive. Some people can get into the mindset to enjoy it, others can't. In the end, once you encounter enemy, you're playing them how you best feel they should be played, but the reaction system throws some variation in there. It's not for everyone <shrug> To quote the CR3.0 webpage "And if you don’t like CR 3.0 it’s all good. Because really it’s all about playing games that you like." Absolutely, ALL THW games are solo playable. (Sorry, All but one, Nuthin' but Net isn't... yet...) Zombies are one of the easiest things to play solo / same side, as zombies are mindless things that plod relentlessly towards anything living / edible. ATZ is really designed to have the zombies run by the game mechanics, not a player. Hold out a couple of months, ATZ2 is due out May I believe. Original ATZ was the first release after CR2, so it's pretty old now (Though still playable). The re-release with bring it into line with some of the newer mechanics. I'm lucky enough to be skimming through a playtest version of the rules now, though there's no campaign rules in my copy yet, and that's the bit I'm most eager to look at! After complaints about no "Fast zombies" in the original ATZ, 'Ragers' have been introduced in ATZ2... Scary... Very, very scary.... Folks who complain zombies are too slow (They move 6", not 8 like the players, and always move last) haven't played much... A couple of poor activation rolls, a weapon running out of ammo and things go pear shaped fast! (Just ask my son who got munched when his Assault Rifle emptied it's clip, and he rolled a couple of bad activations and couldn't move! ;D He needs to learn to shoot only if he needs to, not just for the hell of it! Sounds interesting, I'll keep watching this space! :-) Printed version of CR3.0 - Don't feel obligated, Ed doesn't make a profit off it, he simply charges his printing cost and the handling fee for it. CR3 was released as a teaser, not a money-maker. Like dealers who give you your first hit for free to get you hooked
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Post by ash on Mar 15, 2009 21:10:27 GMT 9.5
Coool.... Zombies and Solo play. How much is ATZ these days? I reckon it can be one to try out! Is the ATZ rules stand alone from Chain Reaction?
The Rusted Raven stuff is looking to be interesting... multigenre, fast play... oh, I forgot to mention that the first release will be absolutely free and give people a real good taste of what to expect.
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Post by ThePup on Mar 18, 2009 17:14:04 GMT 9.5
Coool.... Zombies and Solo play. How much is ATZ these days? I reckon it can be one to try out! Just went to check and found that ATZ is no longer for sale, pending the release of "ATZ2 - Better dead than Zed" in May. Standalone, based on the same core mechanics. Multigenre, fast play and free - Three of my favourite words! :-D (OK, four, fast play is two words...) [/quote]
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Post by ash on Mar 18, 2009 19:53:41 GMT 9.5
Hmm... looks like I will have to check out ATZ2 then. Standalone makes it even cooler. I do not like having to have too many rulebooks to cart around. I do however like having lots of books on my shelf... I thought you might like those words Working on some concept shots for some scenery at the moment. Its officially scaled for around 50mm but we should be releasing it as 28mm (or there abouts) aswell to allow it to be utilised in many different ways.
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