Post by ThePup on Sept 27, 2009 11:14:16 GMT 9.5
Anyone here played Dwarf fortress?
www.bay12games.com/dwarves/
Don't be fooled by the ASCII graphics - this game needs OpenGL acceleration and a hellava lot of resources to run - it's one of the deepest, most addictive, time consuming management / RTS type games I've ever played....
Basic premise - You generate a world. You pick a location to use as your new fortress in this world, and set off with 7 dwarves. Carve yourself a home out of the mountainside (Or in under plains, wherever you like really), set up workshops to make goods with the stone / gems / metals you find, attract more migrants, fend off kobold thieves, goblin hoards, and many, many more nasty critters that will stand in your way.
You'll be besieged - hope you have enough food to get you through!
You'll find magma rivers running deep underground, great for powering forges, no more wood, but can you hold back nasties that lurk within it?
You'll have to deal with nobles making unreasonable requests - unless you can arrange an Unfortunate Accident for them.
Why does it need so many resources? EVERY creature in the game world has their own thoughts, moods, and wound tracking, even animals have the smallest wounds tracked and monitored.
It's just a really, really deep game... If you don't have a life, or don't mind losing it for a while, print out the tutorials (I Used dwarffortresswiki.net/index.php/Your_first_fortress), and give it a crack.
It's best to run the game windowed (change the widow mode to 800x600 at least) with a web browser open to dwarffotresswiki in the background.
G'wan, you know you want to...
www.bay12games.com/dwarves/
Don't be fooled by the ASCII graphics - this game needs OpenGL acceleration and a hellava lot of resources to run - it's one of the deepest, most addictive, time consuming management / RTS type games I've ever played....
Basic premise - You generate a world. You pick a location to use as your new fortress in this world, and set off with 7 dwarves. Carve yourself a home out of the mountainside (Or in under plains, wherever you like really), set up workshops to make goods with the stone / gems / metals you find, attract more migrants, fend off kobold thieves, goblin hoards, and many, many more nasty critters that will stand in your way.
You'll be besieged - hope you have enough food to get you through!
You'll find magma rivers running deep underground, great for powering forges, no more wood, but can you hold back nasties that lurk within it?
You'll have to deal with nobles making unreasonable requests - unless you can arrange an Unfortunate Accident for them.
Why does it need so many resources? EVERY creature in the game world has their own thoughts, moods, and wound tracking, even animals have the smallest wounds tracked and monitored.
It's just a really, really deep game... If you don't have a life, or don't mind losing it for a while, print out the tutorials (I Used dwarffortresswiki.net/index.php/Your_first_fortress), and give it a crack.
It's best to run the game windowed (change the widow mode to 800x600 at least) with a web browser open to dwarffotresswiki in the background.
G'wan, you know you want to...